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Reflection: Discussion Thread

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  References: Nieves, K. (2021, Jul 20). How to zero in on the right technology tools. Retrieved from Edutopia: https://www.edutopia.org/article/how-zero-right-technology-tools  Roblyer, M. D., & Hughes, J. E. (2019). Integrating educational technology into teaching :   transforming learning across disciplines . Ny, Ny Pearson.  

Personal Philosophy of the Incorporation of Technology into Education

  Personal Philosophy of the Incorporation of Technology into Education David R. Sayles, Jr EDUC 631 Foundations of Educational Technology and Online Learning Purpose of Technology in Education Innovation in Technology has been on the rise for as long as I can remember. The use of technology in education is becoming more popular as schools are looking to engage and educate students in ways that grasp their attention. From the use of Promethean boards to one-to-one Chromebook and iPad implementation. Technology is an important aspect of education. The use of technology in the classroom gives students the ability to choose how they learn. We often hear the term, “Everyone learns differently”, and that phrase tends to be true. Technology and its advancements have created a portal for students of all ages to receive a quality education with fewer obstacles. The use of educational technology has become important for today's learners because it offers them an opportunity to learn much ...

Technology Trends Inforgraphics

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Discussion: Assistive Technology

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  References: New International Version . (2011). Bible Gateway. https://www.biblegateway.com/   Roblyer, M. D., & Hughes, J. E. (2019). Integrating educational technology into teaching :   transforming learning across disciplines .

Web-Based Assessment Assignment (About Me - Blog Creation)

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  My students will create blog posts in class on their Chromebooks. After the About Me post students will post more assignments here. 

Technology Lesson Demonstration

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  Using the Kahoot! game replaces a typical handwritten mini or pre-test to keep students engaged during the first week of classes, while various schedule changes are happening. Also helping them to get to know me as their teacher. This technology helps students to see their results instantly and see where they rank against other students in the class. Kahoot! is a tool that motivates and activates students' learning because it can test their knowledge, reiterate important concepts, and help them retain information. It also provides instructors with the ability to further create class discussion and student-to-student interaction.

Gaming Discussion:

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What benefits and or challenges are associated with gaming in the classroom? Computer Based learning is how computer programs are used as a toll to deliver learning material (Roblyer & Hughes 2018). Game-based learning is used to accomplish a specific learning outcome. Game-based learning is considered an effective way to bring about behavioral changes since learners learn by doing and up-skilling themselves (Hurix Digital, 2021). Gaming can be constructive in the classroom. Various games have been created with the intention to decrease language barriers and increase learning in second language learners, increase social skills, and intensify problem-solving skills. Gaming can improve productivity and critical thinking, but we should not discount the skill of being able to research a particular subject. Research develops attention to detail, time management, and problem-solving skills.   Do you have any strategies that you use to make gaming productive?   Gaming in my class...