What benefits and or challenges are associated with gaming in the classroom? Computer Based learning is how computer programs are used as a toll to deliver learning material (Roblyer & Hughes 2018). Game-based learning is used to accomplish a specific learning outcome. Game-based learning is considered an effective way to bring about behavioral changes since learners learn by doing and up-skilling themselves (Hurix Digital, 2021). Gaming can be constructive in the classroom. Various games have been created with the intention to decrease language barriers and increase learning in second language learners, increase social skills, and intensify problem-solving skills. Gaming can improve productivity and critical thinking, but we should not discount the skill of being able to research a particular subject. Research develops attention to detail, time management, and problem-solving skills. Do you have any strategies that you use to make gaming productive? Gaming in my class...
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